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This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the "bab" format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:

Celik and Oriol converted to new format and moved over to the new Outback, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.

Kult, a new "ghost" NPC can be found somewhere in the new Outback. He will allow you to reset the game by wiping out your character's memory.

The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.

Fusions have been reworked entirely, and now allow more than two members. The "Host" will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.

Console command unfusenewbyname nameofguest will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.

Console command forcefusion will fuse the target orc (set using the target command) with whomever they are looking at.

Console command fusenew does the same as forcefusion, but will not play an animation.

Forced console fusions now have a different visual representation.

Similar to adding tattoos, you can now add bumped "scars" to your character by opening the console and typing scar filename , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the "relief" of the surface is represented by the brightness; light colored areas will "bump up" the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.

Two new hair styles are now selectable on the character editor.

A ceremonial helmet can be found in one of the stone circles on the new Outback.

BG Music added to the character creator and bonfire scenes.

Outback ambient music now reacts instantly to the music level set in the options screen.

Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.

Added "self action" button to action bar.

Scrolls editor screen no longer "locks up" when pressing on some of the buttons while having a dropdown menu opened.

A new "transmute" dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.

In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.

Grab the new version here

Files

Comments

MAZE

Oh I've been looking forward to this!

INeedANameForThisHuh

I’ve found Celik, but nothing happens when I try to speak with him except something along the lines of “you see an orc”. I haven’t found Oriol in the New Outback - Celik and Kult appears to be the only ones there.

INeedANameForThisHuh

Oh, and I’m not sure if this is true for all the new hair styles, but the new spiky one that isn’t the ponytail one shows up as the color you select when creating your character in that menu, but black when you play the game.

Daniel

Oh man, I was hoping for a closure of Bolt's quest and more characters or even bigger sizes, but whatever, I love the multi-fusion feature, surely this will allow you to add more characters and locate them on the map "easier", I'm excited, but I was waiting for more content after two months. Not that I'm angry or anything, I'm really looking forward for more in the future. About the new features. When I force-fuse with an NPC I lose control of my character and no longer move him, only type commands. Also apparently the beard stubble can now be the same color of your body hair, neat.

R Q

Is there any way to change time of day in the new outback?

🌸League Of Gamez🌸

While playing the game with my orc from the previous build the story won't continue on after I find Oriol, Every time I finish his mission that ends with him saying I need to find other Orcs after fusing with him it just keeps looping to when I first met him all over again. I deleted my old profile and start the game over again I'll see if it works then.

Incrediblelair

Loving; the new little additions to the animations and dialog, the new character (Kult) and the new Outback. Its nice and linear, though, now I need to rediscover where anything is.

🌸League Of Gamez🌸

Update: It still didn't work but oh well what do I expect it's a new beta build I should expect a few bugs. Other than that I love what you did with the new Outback and new dialogue in the game(and other things I didn't see yet). Can't wait to see how it looks when it's fully released.😁

Xenthas

Hello! Just a small Issue I have: Left and Right click seem to be bound to the same input? I try to move the camera but it just spins incontrollably and goes as far down as it can. Any way to fix this?

INeedANameForThisHuh

Update, I had gone through the original Outback to get the Genie Braces before coming to the new Outback, and the issue with Celik and Oriol went away once I unequipped them. I look forward to the fast travel being re-implemented in a future update, walking through this new map is very confusing and the NPCs are located much farther from each other than before, making it very tedious to go to each of them (especially if you want to go to Kult to restart your game without console commands). The same goes for manually changing the time of day (or at least resetting to daytime), waiting around so I can see everything in their proper colors takes a very long time. I imagine Forced Fusions may be implemented into the story of the game, given the custom animation and special markings that come with it? I definitely look forward to seeing that, and I LOVE that you can fuse with multiple NPCs now!

Hogswild Prasetto

Unplug your dual shock 4 or any similar gamepads before running the game.

Hogswild Prasetto

console commands "morning", "noon", "eve" and "night" will let you do that

R Q

I don't think the rest of the main characters have been ported to the new outback yet which is why it loops around at Oriol?

Daniel

Really love the forcefusion feature man, I can literally bring any character anywhere I want, even to the Island.

Rasdan Handel

Force Fusion command is really cool. but i wish the camera doesn't force itself behind my character.

Raistlin

Cool, mods are working better as well, I’m getting the hyper stuff back without the ps1 errorscreen/game close.

Mut

Just to add: I also found the new layout a bit confusing (maybe even frustrating) at the moment -- there aren't so many landmarks and the tunnels/ravines tend to zig-zag so it's easy to get turned around. But it's early days for the new outback and there are ways to handle this -- either with tools like the map that already exists, an on-screen compass or even minimap, or with more variety in the background scenery (e.g. landmarks or different types of plants to help the player figure out where they are). Another thing that might help is to make the "orc radar" locator for the next step in the main quest line always show (independent of whether it's close or not) and be visually distinct, e.g. a different colour.

Joe Sokolsky

I am finding this current version not easy to use and confusing. Especially how to get of the valley and find other Orc's. This just isn't fun anymore.