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While waiting for some of the other textures to finish rendering, I took the time to dive into ZModeler and started fine-tuning the materials and textures on the Kalyn Siebert Diamond Back Lowboy. I’ve been adjusting reflections, specular values, and how the materials respond to different lighting setups in-game.

I’m really satisfied with the progress so far—the changes are subtle, but they make a big difference in terms of realism and overall finish. The goal is to get everything looking sharp and consistent across the entire model.

More updates coming soon as I continue refining things and move closer to wrapping up this batch of improvements!

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Jeremy Slade

this is what id like to see finished, your doing great on all the updates welcome back