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Hi everyone!

I have a small update for Claires Medicine Box following some helpful feedback 😊

I have updated the medicine box storage functionality to 'APOTHECARY_STORAGE_OBJECT' so it will now hold any Apothecary Cures and when purchasing it will come pre-stocked with a Jar of Leeches, Bandages, and Insect Repellent (if you have Outdoor Retreat) to get you started.

I have added a handknitted version of the bandages via the medicine box (you need Nifty Knitting sp for this to show)

I have created my own Herbalism recipe versions for the Medicine Box to try and reduce any mod conflicts with other creators adjusting the recipes (however the object and object tuning is still an override) - Herbalism_Override.package

Crafting Herbalism Remedies via the Apothecary Table will now give a skill boost to both the Apothecary and Herbalism skill - ApothecaryTable_Override.package

Herbalism remedies can now also be stored in the apothecary storage objects - Herbalism_Override.package

🌿 Download here 🌿

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Comments

ViiPlaysSims

Love this so much! Thank you🥹🧡💋

J anon

i don't quite understand, "I have created my own Herbalism recipe versions for the Medicine Box to try and reduce any mod conflicts with other creators adjusting the recipes (however the object and object tuning is still an override)", so does this mean the OR herbalism grill recipes are still unaffected, or will i have to delete mods editing the ingredient requirements for the EA herbal remedies?

littlbowbub

Hi, if the mod only changes the recipe tunings (for the ingredient adjustments) they will be compatible. So now, both the stove & grill recipes will remain unchanged and in the future when I make my own ingredient changes it will only effect the herbalism remedies made via the medicine box and not EA’s stove &grill versions - if that makes sense.

Teall

Thank you so much Jess!! Love this!

Lady D

Just started using this and my sim is unable to make anti venom. She will start but can't finish