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Bevel defines the inflating distance from the silhouette of texts, so it can be used to create outline effects.

Round is similar but will also round up the edges along z axis.

Torus mode can be used to create Neo signs. If the text is not in a separate object, then you need to use A/B material to assign an emissive material to the text primitives.

Comments

moat

You're doing great, great work! This has already become the only modelling program I want to use, if it weren't for the fact that I have to retopo my models so they can work in-game! This is after I used to use Softimage, Maya, 3DS Max, Blender, Wings3D, and 3D-Coat. I don't mean to put down the other programs, it's more like MagicaCSG approaches modelling in a way that is compatible with the way that I draw -- By combining geometric primitives with something like boolean operations. It does sculpting AND hard-surface modelling, and it does it nondestructively, plus I like how the interface is similar to MagicaVoxel's.

Byungchul Kang

Softimage!!!!! was my best ever love app..... fxxx Autodesk. but now I love Blender. I look forward to use MagicaSCG, MagicaVoxel on Blender as addon.. is it just a dream...? hahaha

Edu

Question regarding the emissive material for neon: Is there a technical limitation for the max emission value? I can go as high as 500 for backgrounds, which is normally enough, but I find 100 for emission quite limiting. Thanks!

magicavoxel

higher emission requires additional techniques to reduce noise and converging time, which has not been implemented yet.