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Most of the basic and complex sdf primitives have been implemented in MagicaCSG, especially with the upcoming general Bezier polygons/polylines and the existing splines and helixes.

Here are some additional features I would like to implement for the first milestone of MagicaCSG:

  • Local group mirror/mirror blending

  • Bevel/Hole/Shell/... for all types of groups and primitives.

  • Better renderer (HD resolution)

Optional ones:

  • Better primitive/pivot gizmo

  • Grid snapping

After that, I may begin to consider about releasing retail versions and porting to other platforms.

The next milestone will include more advanced SDF features which I'm not quite certain how to implement yet, but it's always exciting to experiment with prototypes to see the potentials of new ideas and make decisions for the next step.

You can put your suggestions and questions in the comments. Thanks for the support!

Comments

William Vaughan

Would love Camera Bookmarks. A way to store the camera position. (Multiple bookmarks for bonus). Would allow you to setup a camera that youlike... navigate the scene to adjust assets, then quickly reposition the camera to the store bookmark values. Here is an example that I use in another app- https://www.youtube.com/watch?v=74xhbw9CZWI

William Vaughan

Would be nice if Scene/Project changes such as Background Color was saved with the Project.