Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • 417083418.mp4

Missing 1 video, as this post has not yet been imported.

Content

  • You can enable Local Symmetry (was previously Rhombus) to create symmetric Bezier Polygon/2D/3D Polylines.

  • (Symmetry Y can also be applied to Triangle and Joint shapes to create Rhombus and Football shapes).

  • (Symmetry Z can also be applied to Extruded shapes with cone properties to create two-sided cone/beveled shapes).

  • The first and last control points will be fixed on the axes. You can also change their continuity to C1 to make the shape boundary smooth across the axes.

  • For Polylines, the control points are limited in the positive regions.

  • You can enable "Display Mirror Plane" (or CTRL+M) to display the mirror axes. When you select one of the control points, the mirror plane will switch to the local mirror axes from the global mirror axes.

Comments

Metin Seven

👍👍 I came to realize that I used to curse when encountering shortcomings and failures in 3D software, while MagicaCSG is the first 3D editor that makes me curse in a positive way, because of its brilliance. 🙂