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Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?

Early tests showed some promising results, though there are lots of unsolved issues (especially with soft blending and anti-aliasing), and the SDF method doesn't show too many advantages over traditional SVG methods (performance, effects, etc.).

But maybe, it's still handy to have a toy vector graphics tool, as a platform for experiments and research purposes, or just for making some quick small artworks.

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Chad Sykes

Looks perfect to combine with Substance Designer especially if you put some fancy tiling and symmetry options in there.

©R@nK¥

I guess really cool would be a lightweight 3D SVG engine for animated web graphics like zdog.js https://github.com/metafizzy/zdog | https://zzz.dog/ but this is a completely different story. However BTT, your first exoeriments already look promising and maybe it can be a source or a bi-product to make MagicaCSG even more powerful.