MagicaCSG 2D? (Patreon)
Published:
2025-02-22 15:24:58
Imported:
2026-06
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Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?
Early tests showed some promising results, though there are lots of unsolved issues (especially with soft blending and anti-aliasing), and the SDF method doesn't show too many advantages over traditional SVG methods (performance, effects, etc.).
But maybe, it's still handy to have a toy vector graphics tool, as a platform for experiments and research purposes, or just for making some quick small artworks.
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