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This beta version includes the following improvements on basic primitives and properties:

Z Profile Helix

the helix profile can be extruded either along a spiral path [S] or along the z axis [Z] now.

https://www.patreon.com/posts/magicacsg-z-sdf-128046319

Groove Intersection

groove blending can be applied to intersection Boolean to create curved surfaces.

https://www.patreon.com/posts/magicacsg-groove-128020549

Group Round/Shell, Polygon Hole/Cone/Shell

  • Round and Shell properties are added to Subgroups.

  • Hole, Shell and Cone properties are added to Character and Polygon primitives.

  • Hole/Shell are defined as "thickness" now (which are changing in the reversed direction).

[Download Link]

https://drive.google.com/file/d/1-Ene9xR5y041OkvWtY_FmW80FPeKi88N/view?usp=sharing

Files

Previews only

Comments

moat

*FURIOUSLY CLICKING DOWNLOAD LINK*

Immortal Turk

Another groundbreaking update. This has enabled so much, thank you! Is it possible, though, for you to change the slider ranges back from the hard 32 point limit they're at now? Ideally the ones that can hit high numbers like blending or roundness should allow the sliders to go to their max.

magicavoxel

I can adjust that. but note the value range in the text field is larger than that of the slider.