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This week's achievement is implementing helix primitive with various profile shapes.

There is still quite some work left to do with the performance and artifacts issues.

but it looks promising already for mechanical designs.

No need for tricks anymore (e.g., arrays of rings).

* Some of the screenshots are only for experiments.

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Comments

cg S

Is there a chance you could add number labels to the circle icons for the control points on the bezier stroke and line stroke? When it is being used for subtraction it is sometimes hard to tell the difference between the end and mid points for the control points.