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[Features]

I. Color Mapping [Map->Color]

you can choose using an image or pure color for the texture of the map.

use Scale and Offset to match the size of the color map and the height map.

II. Exponential Decay Fog [Fog->Decay]

  • Density: control the base density of the fog.
  • Decay: control how the density decays as the height increases. (When Decay is 0, it's uniform density as before)
  • Phase: control the scattering distribution. (When Phase is 0, it's uniform scattering)
  • Color: control the scattering color.
  • Scattering Bounces: change Bounce->Scatter, larger is better and slower.
  • Denoiser: it works with denoiser as well.

[Download Link]

https://drive.google.com/file/d/1y9F0pK_YlSesnohlRb4PL1Xvs0Z-iiih/view?usp=sharing

Files

Previews only

Comments

Alasdair Rae

Hi there - do you have an anticipated release date for Aerialod 0.0.2? Even a ballpark estimate would be great :) Thanks so much

Temitope Balogun

Aerialod is great. I added fog to the map, the fog was black. I think it should be white. But it displays black. Why?