MagicaCSG Feature: Bezier Patch (Patreon)
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Planned to support Swept Mode for Bezier curves/Line segments to create surface patches (probably the most expensive primitive).
You can change the width and the offset of midpoint at each control point.
You may need to manually avoid extreme twisting to reduce self intersections and cracks.
Another very important progress is the High Quality Bezier Curve.
The previous implementation is based on iq's analytic Bezier sdf implementation, which is not numerical robust and has artifacts in certain cases. So, I switched to a numerical solution to achieve better quality of Bezier curves and patches. It may have some performance loss, but I think it's worthy. I'm glad that all the issues with Tapered Bezier are solved now.
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