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Hello folks and welcome to another progress report!Comic and project/technical study are in the works, just as always. I've finally settled on the blender extension that I believe might serve my purposes, with the one known as Jiggle Physics about to see some testing in the near future. I sadly caught a cold that I started to really feel late Wednesday and spent most of Thursday feeling like absolute arse which really impacted by work, but have somewhat perked up a bit today after, finally, getting a full night's sleep, so I'm hoping I'll enter the weekend recovered properly.Wednesdays are presently dedicated towards a Lae'zel (Baldur's Gate 3) piece, by the power of my own hand. The piece will be a loop structure and feature the usual 8 angles, so as to constitute her having gotten a proper feature, meaning she will no longer be considered eligible for the LPL after this one. Following this it'll be extremely likely, to few people's surprise, that I'll be doing something with the new Liara T'Soni model, but time shall tell what the old brain stem cooks up.The Tsunade Scenario is likely going to see some form of delay, given how I have been forced to rely on the Cycles engine to get it resolved. When she won the Scenario poll there was a subconscious part of me that felt a pang of discomfort and only once I began working with her did I remember how her model is incredibly system heavy in Eevee - which is what I rely on for rendering everything on time in my schedule, with Cycles being extremely slow comparatively. Back when Tsunade won her Loop animation LPL poll I had to sit up the whole night to render the whole thing into image sequences where the whole session regularly crashed every 10 frames or so, which of course is not viable with a full Scenario structure. Subsequently I've pivoted to Cycles, where the render alone is going to be at least 60 hours, meaning that when it's time to get it resolved once animating is done I'll have to just not touch my computer for multiple days to get it sorted. I have no estimated delivery time as of now, but with the extra days following the weekend before the month ends, I don't see it getting delayed too far into next month. Given how I'm simply unable to work with Tsunade in the necessary engine normally, this will also be her final featuring (at least this model version of hers) before she is removed from the gallery, as to ensure this does not occur again. This is something I should have done back when she won her loop, but for whatever reason I seem to have forgotten to do so back then, so I intend for this Scenario to be a worthy send-off.Upcoming dates of interest:25:th July: LPL character nominations open (tomorrow, as of writing this, by CET standards)30th of July: Scenario character nominations open27th to 31st of July: Scenario release estimateAnd that's it for this week I believe. Thank you everyone, so much, for your continued support and for all of your kind words. I best get some tea in me despite the accursed heat, and then some liquid in me because of the accursed heat - take care of yourselves out there, as well as each other!/DH

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Comments

UJX

Man cant wait for this animation

Bocks

Hate to hear the trouble you're having with Tsunade but excited for it regardless🥺 You'll do great I believe it!

Stevro

Jiggle physics? One step closer to continued negotiations? Rest well, DH! Tsunade animation will be fantastic, I'm sure. Wishing you the best experience with this Tsunade animation despite the issues!