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Darkness, fog and now a wet effect for the body... All the stuff that brings my computer to its knees and the most difficult to make credible in a 3D render (neither too dark nor too light).

I improved Thraknar's body by modifying the normal map to give a little more relief to his curves.Anyway, I've been struggling with this work for three days now, so I hope the final result will be up to scratch.

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