Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Things you don't expect to do in game design...

So for most of march I've been busy doing more supervisory work, helping keep other people productive.  This generally means poking them every now and then on discord.  Not hard but it's pretty continuous work and makes focusing on other projects kind of difficult.

But I do have some things to share!  The first is a game document for how magical technology works in our world.  We developed our magical system and had to ask ourselves how does it all work.  Like what's the thing that does magic.  So hopefully it's an interesting read.  Fans of Horizons will note a few parallels in Faultlines.

https://docs.google.com/document/d/1bSdRTIkFfKmLYFkSYIaOix2GCYdkuotPcDTtX-7f9ac/edit?usp=sharing

In addition, we spent most of march working on two more familiar locations in Faultlines: Esqualine Air Station (Miramare in Horizons), and megamart.  As you can see, some of the concepts we're going for are a step up from what we saw in Horizons.  See them in attachments.

As for my plans... well between this temp work I'm poking forward on Noir story and Homelands.  Otherwise just pushing forward with life.  Thanks for sticking with me for so long and I'll try and get more out before May.

Files

Previews only

Comments

NTG

Thanks for sharing. That’s some interesting insight. Although I stopped at Starmetal because of Spoilers. Let’s see if I get this right :Psycheans = Unicorns; Lupines = Sanddogs; Earthponies= Humans? Your world building has always been great, so I’m really looking forward to this game. Although I do wonder, how connected to PH it is? Is it the same story adapted to a new setting? Or is it just using some stuff from the story as inspiration but otherwise it’s going to be completely different?

Somber

It's about 80% horizons. Some stuff we had to file the serial numbers off, but most of the core events are going to be retained. We're starting with a very small zone early to introduce EC-1101 and then in part 2 we'll play as Blackjack for chapters 1-6.

NTG

Sounds exciting. Looking forward to see if/how you and the rest of the team are going to adapt the Alicorns into this setting.