The glamour of game design (also what happened in March) (Patreon)
Content
Things you don't expect to do in game design...
So for most of march I've been busy doing more supervisory work, helping keep other people productive. This generally means poking them every now and then on discord. Not hard but it's pretty continuous work and makes focusing on other projects kind of difficult.
But I do have some things to share! The first is a game document for how magical technology works in our world. We developed our magical system and had to ask ourselves how does it all work. Like what's the thing that does magic. So hopefully it's an interesting read. Fans of Horizons will note a few parallels in Faultlines.
https://docs.google.com/document/d/1bSdRTIkFfKmLYFkSYIaOix2GCYdkuotPcDTtX-7f9ac/edit?usp=sharing
In addition, we spent most of march working on two more familiar locations in Faultlines: Esqualine Air Station (Miramare in Horizons), and megamart. As you can see, some of the concepts we're going for are a step up from what we saw in Horizons. See them in attachments.
As for my plans... well between this temp work I'm poking forward on Noir story and Homelands. Otherwise just pushing forward with life. Thanks for sticking with me for so long and I'll try and get more out before May.
Files
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