Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Videos

Content

 Hello,

I just wanted to show how the positioning & morphing systems for models work in MMX.

MMX will be the new engine for WSS (made from scratch in Unity)

Keep in mind it's still all WIP.

The test build is available for "Unity Pioneers" tiers and above.

Follow Chibi to have a more detailed view on the development process.

Have a good day!




Files

Previews only

MikuMikuXplore - Position,scale & Morphs

This is "MikuMikuXplore - Position,scale & Morphs" by Lewd Fraggy on Vimeo, the home for high quality videos and the people who love them.

Comments

Blaze

As a vr user (Rift) I can say its awesome to see cute characters right in front of your face, but as cool as that is, it seems camera rotation isn't a thing yet, but loving it so far.

Macadam

sound great ! all i hope is a way to change the morph name, specialy for expressions. its pain in the ass when its all in japanese kanji :p ( but thats on the plan if i remember good, soo its all good )

Maronic27

will we still be able to use a joystick controller ?

Maronic27

that would be awesome thank you :)

Agamnon Solarion

Is there any chance of cleaning up the morph names so that their more straight forward (and hopefully all in English this time :X)

Andreas

Looking great so far. But I always find it hard (with the motion controllers) to hit and click a tiny arrow to move/rotate/scale items and characters. Maybe consider adding some "Move X" / "Move Z" / "Move Y" buttons (and the same for rotate and scale), which you can then for example click with the trigger button, and while keep holding the trigger button you move/rotate/scale in the selected direction by moving the controller. This way it's much easier to position things. I created a short video of another game to show what I mean: <a href="https://streamable.com/pti79" rel="nofollow noopener" target="_blank">https://streamable.com/pti79</a>

Macadam

you idea is clear, in fact its the exact same actual situation with non VR games most of time. in wich you need to clic and hold the mouse button and move the mouse for move camera around.

PerfectGirl

i really wish Unity physic was better

TheInternal

A small suggestion: For new-comers, it might be good to have a scene "wizard" of some sort where it just walks you step by step through the selection process (i.e. screen 1 "pick the model you want to see" with a "next" or "add another model" option, screen 2 "pick your background", "screen 3 "pick your animation", Done) So far the current UI you have been prototyping is basically taking the current not-intuitive at all to non-modders menu and making it look prettier (which is cool). I'm just thinking an "EZ moad" option on the launcher would be a helpful addition that could greatly expand the user base / hold their hand for putting a scene together.

chengstax

can you also import the camera motion? I really loved that aspect of mikumiku dance. It's just boring when you're watching them dance, not whizzing around. I would totally pledge $50/month if that was possible.