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Hello,

Thanks to your support I managed to increase the compute power for renders and encodes.

This means I will now be able to produce 8K VR Videos.

8K 60 FPS video rendering is extra demanding for both rendering\encoding process  and on for the gigantic file sizes of the raw videos files .

8K Ultra HD resolution is 4x the resolution of the standard 4K video (as you can see from the example pic the 4K pic will fit 4 times inside the 8k one).

Regarding the video release side nothing will change for the older resolutions, this will be only an addition that will be not interfering in any way with the rest of the content (mainly because I render\encode those videos while i'm sleeping).

I have tested 8K video playback only on desktop (I dont think they will be able to run smoothly on Gear VR \ Smartphone)

The 8K extra version will be available for DL for silver and above tiers.

Files

Previews only

Comments

geo_gan

Er, thanks, but why are you wasting your time and (compute) energy? Extremely few regular users have a 4K monitor let alone a higher resolution one - even $100K Sony Cinena projectors only use 4K resolution

Marcus Childs

Uhm, what VR headsets do you have? Anything other than a Gear VR? I have a Gear VR, Vive and PSVR.

Psuedonymous

With it only usable on high-end desktops anyway, does it not make more sense to just distribute a 'standalone' WSS package (MocuMocuDance + model + motion + audio + autostart scene) rather than bothering with a video at all? Smaller package, less processing power required for 'playback', higher quality (native resolution without scaling), and for VR use you avoid all the failing of stereo video (stereo images look correct rather than failing at axes, head roll does not break images, position change does not break images, etc).

TheInternal

I personally don't care about the videos either, but there are those who like having their video or audio be higher res then their screen / speakers in hopes that it will look or sound better. Not sure if there's any truth to the claim that playing back a higher res source on a lower res device yields significant results... but I'm guessing that's the reasoning behind it? I like Psuedonymous's notion of shipping a scene out for those with higher-end VR setups.

lewdfraggy

I tested both 4K, 5k and 8K samples, I can tell you there is a difference, it's not a day and night change but it's something.

lewdfraggy

As stated in the post the 8K rendering is not influencing the production of the rest of my content, the rendering and the encode is done in passive times when i'm not actually working on the production of content. It does not require my direct attention. I just wanted to give something extra more to my patrons. WSS will always have the priority on videos.