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Poll

REALFEEL FUTURE POLL

  • 1: REALFEEL REMAKE 2 121
  • 2: KEEP EXPANDING REALFEEL 97
  • 2026-06-15
  • 218 votes
{'title': 'REALFEEL FUTURE POLL', 'choices': [{'text': '1: REALFEEL REMAKE 2', 'votes': 121}, {'text': '2: KEEP EXPANDING REALFEEL', 'votes': 97}], 'closes_at': None, 'created_at': datetime.datetime(2026, 6, 15, 13, 38, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 218}

Content

I would like to hear your honest opinion about the future direction of Realfeel.

The new protection system has been running successfully and for the first time in a long while I feel comfortable investing significant amounts of time, money, and development effort into larger technical improvements again.

Because of that, I am currently considering two very different paths for the future of Realfeel.

OPTION 1: REALFEEL REMAKE 2

This would be the second major remake of the project.

The main goal would be optimization.

The apartment would be rebuilt using a system of individual sub-scenes and separated room loading. This could potentially provide a significant performance improvement, especially for users with lower-end hardware or VR systems.

However, there would be trade-offs.

The current seamless apartment experience would most likely disappear. Instead of physically walking through doors and moving between rooms, switching locations would probably involve a short fade-to-black transition before loading the destination room.

I would also take this opportunity to simplify Realfeel and remove various features that are rarely used, such as advanced lighting controls, shadow controls, default male clothing options, and other systems that increase complexity without being used by most players.

The result would be a cleaner, simpler, and potentially much faster Realfeel.

The downside is development time.

This remake would likely take between 14 and 30 days to complete, which means there would be little or no regular weekly content during that period.

OPTION 2: KEEP EXPANDING REALFEEL

The second option is much simpler.

Keep the current seamless apartment.

Keep all existing systems and features.

Continue delivering new mocaps, new features, new interactions, and regular content updates as quickly as possible.

This option focuses on growth rather than rebuilding.

So my question is simple:

Would you rather see me spend several weeks rebuilding Realfeel for better performance and a simpler structure?

Or would you prefer I keep delivering new content and features while preserving the current seamless apartment experience?

I am genuinely interested in your thoughts before making my decision.

Comments

Dmt Toad

I would prefer option 1) optimization is something important especially with people who have a lot of scenes. I don't really care about opening doors, as long as the scene runs well. Maybe a lite version, but that would be too much work I know

JCPunch94

Me personally I would like to see a combination of the two options. Removing some of the the unused features while keeping the seamless apartment

Molbor

Seamless apartment is the biggest advantage of your project, dividing it into several smaller sub-scenes never works well, constantly loading new scenes really ruins the whole experience and the performance increase will be weak because the biggest load in VAM comes from the physics of the characters themselves.

John R

I would say a bit of both. But what is missing is a "red room", where they can explore thier kinky side.

mdhut

I'm all for optimization. However, if each scene animation need to load stuff every time by demand. I prefer then to have a long loading time at the begining.

8696969

Would customizations like character morphs etc carry over in option 1?

VAM REALFEEL

I will keep those few morphs in both options of Poll. Its important for Custom Model feature.

VAM REALFEEL

Well I feel you have third way how to do it. Keep realfeel seamless but remove not important, unused features. I Like it. Still it will be about Remake, I will do all scripting more clever again and I will evrything create from scratch. I will try do Poll for choosing which of features would be deleted.

JequeMan

Optimization is key to making your efforts sustainable. Now you know better, and that modular approach will scale much more effectively in the long term. We will all benefit from your experience. It will also be easier to maintain and troubleshoot, while delivering better performance for many of us who don't have high-end hardware. Maintaining custom looks and improving loading times between rooms are among the challenges that still need to be addressed.

userxxxuserxxx

Have you considered exploring with Voxta integration? Also Vaan has a new apartment builder module if that helps with your project.

VAM REALFEEL

I am in cooo with vaan. He created protection for realfeel and we plan create recolurion scenes for vam in future but I stay with manualy crafted apartmen. Realfeel apartmen isnt taking performance even when its do big. It have so low ammount of poly mesh and when you let there only apartment in the scene you will have hundreds of fps. Voxta integrations are in the plan and i know voxta needs strong and steady scene best optimalized so because of that we need make it better for now

VAM REALFEEL

Subscenes will be loaded into just one scene. So only one big load will be needed

Rob J

I vote focus on expanded audio like slamT. So many great things about RF but I long for more auditory variety. Maybe a touch more interactivity as well

edub

i think you're doing a wonderful job, haven't had an update yet that I thought served no purpose or didn't upgrade the experience in some way. and the feet content that's been added (positions/view angles) have been some of the best on VaM. That said, I'm greedy, and would always welcome more lol

SAOIF Channel

I still stand that optimization is the key. Ive 5090 and I still struggling to have a stable VR experience (60fps). Since VAM is by itself is heavy. I'll really want realfeel remake that's focus on smooth experience (high fps) with all the mocap. All the little details such as opening the door, being able to hold item, albiet cool and it is impressive. I'll prefer to have high (stable 60fps or stable 45fps with frame interpolation -> 90fps). You've alot of amazing mocap and It is a shame, to not be able to experience all of those. I don't use default girl as much. And most other girl which I replace often make the scene really heavy. On a technical standpoint, there's alot I could turn off in the current realfeel but it felt too much work to turn off each and all of those. I think frictionless experience is definitely the way to go

SAOIF Channel

True, maybe realfeel lite thats focus purely on mocap and the transition to other mocap experience.

VAM REALFEEL

I found that ai can be rrally helpfull so i will create my own plugin that will works with intensities and will allow me to add new audio recordings

VAM REALFEEL

I am focusing it, for now i am remaking whole scene, but main fps improve will come in future when vaan will make program that will enable you to stream animation from data instead of having them in memory. So it will be game changer. But developing of that program will be expensive and long term project so it will not be right now

VAM REALFEEL

Evrything can be done, but depends… maybe totally new project will be started