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Downloads

  • h0ndred - ANG2 - turnaround - 10-25-2024.mp4
  • Shop_Avatar NoGen_2_10-25-2024.zip

Missing 8 full-res photos, 1 video, 1 file, as this post has not yet been imported.

Content

A hand painted low poly Avatar inspired model.
Free for Patreons

Personal Use

Not for Commercial Use

*Credits: *

Hair texture (edited) : https://cicieaaavr.gumroad.com/l/cicihairtex

Contains

 Total: 3'414k tris

  •  Head w/ mouth bag

  •  Eyes

  • Teeth and Tongue

  •   Eyelashes (could be improved)

  •  Hair

 Accessories: Hair tie, earring, two necklaces

Texture sizes:

  • Head: 1024x

  • Eye: 512x

  • Hair: 1024x

  • Teeth and Tongue: 512x

  •  Accessories: 512x

  File Formats

  •   Blend 4.0 File

  •   FBX

  TOS

  • You can edit, retexture, or modify the model

  • You cannot resell or redistribute, even if modified

  •   Personal use only, not for commercial purposes

  •  Credit if you can


WHEN DOWNLOADED

  • Unzip file to access materials.

  • For Blender, ensure you have 4.0 and above.

Blender Issues

Hair and Eyelashes Alpha

  • If Hair looks a bit weird, could be a alpha problem.

    Go to Hair Material > Settings > Blend Mode > set to Alpha Hashed

  • Alpha Clip also works but looks more solid.

Missing Textures upon import

  • If textures are not auto added in import, it's just a file path issue.

    You need to re-add the textures by hand per material.

  • If you move a blend file around, you will break the file path links to the material's textures as well, and will need to re-add or re-assign file paths per texture.

FBX Import / Hair Tx Colors

The hair/eyelashes/haircap/eyebrows are not a dark brown color, they are white except for the hair.

It is all controlled by a ramp node in blender to give a uniformed color.

So upon import from a FBX, that node won't be included in a Blend file.

You must add that in yourself.

Files

Previews only

Comments

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