Mine Mine no Mi 0.10.0 #32 (Patreon)
Content
The update is fast approaching, like...actually...all passive abilities, logias and zoans were fully ported to the new system and the porting is at 75% as of right now (this means there's about 124 abilities left to port). Most bosses are playable and some are even finished and at the very least so far the bosses feedback was great so...all in all assuming no major bugs are found during testing, we might actually release in early-mid april (which is still hella late sorry but...ye update was big). Also sorry for the late post...took a few extra days for porting to finish all logias and a 2 extra "weekend" days for some other projects and I kinda ran out of time to finish everything planned for this week's post my bad.
But anyway besides the porting effort which I'm not gonna touch upon since porting abilities is not exactly the most interesting thing to read about...here's whats new with the bosses:
The Krieg Pirates were added and kinda finished as far as I can think of...
For Gin this could legit be an actual fighting style for players too, his own man-demon tactics, which rely exclusively on those tonfa weapons (either 1 handed or 2 handed it doesn't really matter just different animations).



Gin's abilities are focused on knockback and putting the enemies in an unconscious state...pair that with the Baratie-type arena this fight takes places in (pic below and also remember these are the "low poly" versions meant for fast spawn times pls no hate) this means DF users are gonna have a really bad time during this fight, while fishman players are most likely not even going to notice how fast it goes. GIn's fight changed probably the most, where as instead of running around and shooting his pistols or hitting with melee attacks he now actually his tonfas. Also side note but, his tonfas act like axes where they will disable shields.

(You might wanna lay low with those rankyakus in this arena...just saying)
Pearl is pretty much the same as before, a tank...move really slow, has no range attacks, hits hard from close range ya get it...He did get some extras in form of how you approach this tank. To put it simply the more you attack him or stay near him the stronger he'll get, that is on top of his 2nd phase where he sets him shields on fire which act as a poor man's thorns enchantment. Honestly fighting him in a 1v1 as a brawler or black leg would be like a hard mode 2, but it is doable (tested by yours truly).

(The chat number represents the damage bonus from spamming him with attacks, and the smoke and knockback is the sign that you've fucked up and increased his damage by being greedy...also side note this gif was made before the arena was made, so I was testing his AI in a different arena, small oopsie I guess)
There's not much to show for Pearl since most of his kit is made from previously showcased abilities and mechanics with his only kinda new mechanic being the fire thorns one, which you can also get by fully equipping his armor just like with Krieg's armor:

In this case, physical hits are cut by a third and redirected towards the attacker, however ranged hits or physical hits without a user (such as bullets) will still bypass this protection.
And speaking of Krieg, he's also mostly the same but better (and hopefully his phases will actually work this time around unlike the the first time lmao). Some notable examples would be:
- during his 2nd phase when he starts using the spear, it'll actually create explosions on impact
- during his ultimate phase Krieg will no longer be invincible and by hitting him enough times you can actually stun him and stop the ultimate from happening, but with the side effect of having an army of grunts left in the arena
- and overall him gaining more random abilities to be used in his hard mode, with cases like "is the armor broken" or "does he still have a spear" also being taken into consideration for what abilities he can use.