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Today is a weird day since...even if there were a lot of changes almost none of them are visual....so there's not that many gifs I can make...and I don't wanna drag this with walls of texts so Imma try to keep it short:

The challenges grouping feature was finalized-ish (there's some edge cases left and its not exactly user friendly since it doesn't display errors if any happened yet) but it works and thats important.

Also these gifs are pretty beefy...sorry about that..on a nicer note that I'm not sure if anybody cares about patreon upped the size limit even more to about 5gb...so I could upload a 5gb gif and they'd be fine with it but adding support for webp is too much :( .

This one in particular just shows how closing the UI means you're disbanding the current party.

And this one shows how the flow actually goes in normal situations where the party is not disbanded before starting.

Anyway, the point being you can now form groups with up to 3 other players and go in challenges, as a small reminder, bosses to scale up with the number of enemies in a couple of way such as hp, toughness or global cooldown, some (not all sadly) even have special branches in their AI for multiple enemies scenarios such as prioritizing AOEs or targetting weaker enemies.

On a PVE related note this entire week I've been hard at rewriting all npcs spawn logic and tweaking it. The current pve vibe is extremely sour for many players due to lots of enemies randomly targetting you from hundreds of blocks away. And since posting a gif of enemies spawning is not exactly the most thrilling gif out there I'm just gonna enumerate the changes with some comments if necessary:

  • Lowered the spawn rates of Marine/Pirate/Bandit npcs

  • Snipers/Brutes will be even more rare now than before with Grunts taking up 90% of the enemies you encounter

  • They can only spawn during the day

  • Lots of work in making sure they only spawn "outside" as there were cases in the past in which they used to spawn in places that you and me could clearly define as "inside" but the game wouldn't agree with us

  • On the same note did a bunch of work to make sure there will be as few as possible bullshit spawns where you're fighting something and out of nowhere a random brute comes from the back and insta kills you, this will always have the chance to happen in any open world game but at the very least it won't be as common and you can make sure that npc didn't spawn specifically to kill you

  • On this note there were a bunch of new sounds added so players can have a better understanding of their environment and a lot of work put into sounds so they sound as if they're from afar or close (quite or loud depending on the distance)

  • On Easy and Normal difficulties marines will no longer target pirate/revo players if they don't have an issued bounty, on Hard they will regardless of bounty

Files

Previews only

Comments

Laughing Human

Great job man I still havent tried the challenges yet lol but i will when i figure out how to work all of this mod. Btw are you making goro yellow in the new version? And if you are why?

Laughing Human

I played the newest version and goro was yellow and changed completely i am really confused to why lol

Rune

Does this also mean that marine won't target you if you haven't chosen a faction yet?

Wynd

Correct, not having a faction counts as "Civilian" however this is not visible as whenever you try to access the menu you'll get the character creator screen instead.

plasmaninja4400

Just a quick question mate do you recon in the future would you think about race awakening??

plasmaninja4400

You know like what they have in blox fruits where you have the ability to enhance your race further

Wynd

no...no I don't...I don't play anything on roblox nor do I care a bout them really...this is not something thats a thing in one piece so it won't get added