Mine Mine no Mi - EARLY ACCESS - July 2024 (Patreon)
Content
Long post incoming....but the tl;dr is:
1.16.5 - 0.10.0
https://mega.nz/file/4FNmGSCb#E0C5I3tmAmGcPE9KPOAtaX6WvT9Dt7nU5tud_IJabuQ
1.16.5 - 0.10.x
https://mega.nz/file/oV9kULpC#Q-18U3OvWVFMWYC01aDoiOcHnQTdhi4GDelqHUVQTPw
1.20.1 - 0.10.0
https://mega.nz/file/AQ8xCKyD#lUSEMYrHjIl3k2lKp731L6TWRWjFGExTkDD9UAP78rc
Some info:
The 1.20.1 version is incomplete, big time, only about 10% of it was ported, and most of that is backend code that you will most likely not care about. There is basically no functionality at the moment, UIs use placeholders, fruits can't even be eaten and half of the "added" fruits are not even in the creative inventory and a plethora of other issues. So why post it ? I guess the only reason is transparency, it is the first version that's playable and doesn't have any major startup crashes (as far as I know) so here it is. You can make an idea of what 10% means and watch as it grows as abilities, npcs and systems get added over time.
I'm still dragging it a bit since any change to 0.10.0 branch (such as last minute fixes) could have an avalanche effect on the 1.20.1 port due to changes on both sides, so I'm basically porting all the things that I know are 100% finished and will not be touched again soon. After 0.10.0 releases fully I will go to porting more seriously since I'll have a base to work upon.
With that cheap excuse out of the way, the port is coming, its not coming fast, but its coming and the progress on it will be exponential once things start rolling.