Mine Mine no Mi 0.10.x #49 (Patreon)
Content
Hopefully, this will be the last 0.10.x post, everything was finalized, most bugs are fixed and being fixed, the only thing left is some serious testing and some textures...so everything should be ready and this will be a smoll post.
However there is one final feature that I didn't fully discuss which were the celestial dragons events.
The tavern was fully added too, which is the place you're going to find about these events, taverns along with some trainer structures also now spawn in villages (although due to how villages are spawned they're going to be very rare sadly).


For celestial dragon these events will always spawn in or near villages so its going to be slightly easier to find them randomly. They serve couple of purposes:
1. they're very good punching bags and even have a small impact frame shader to simulate the anime moment where Charlos is hit back into the manga when they're hit hard.

2. They will spawn a massive marine force on their position to fight you, this force will include grunts, captains or pacifistas and a vice admiral (I know admirals are the "correct" version but we aint got those so it is what it is), obviously you'll also get a huge bounty boost from this and if you're a marine/bounty hunter you'll automatically be made a pirate regardless of your loyalty.

3. While this is not used yet hitting them hard will also free their slave, which will start running away, if you do this as a revolutionary your loyalty towards revos will increase and the freed slaves are also tracked internally for later usage wink wink.
So that's it...these guys are probably the most complex "event" so far since they have so much stuff dedicated to them, but of course this is only the beginning :3 future world events will include base raids (on both attacker and defender side), more slave related opportunities for revolutionaries to save, territory wars who knows, possibilities are endless even if we're only limited to the events happening in the anime/manga.