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 Morning, 


A lot of things happened this past 2 weeks, new system being created, changes and many quality of life improvements ^^ including :


New Abilities 

 More new abilities are being created by the day or abilities that will receive small to medium changes...some of these are : 

Amaterasu (Pika Pika no Mi), new particle effect before shooting

Black World (Yami Yami no Mi), creates darkness pillars and gives various debuffs to enemies in a 20 blocks radius, the enemies can also get stuck in the pillars, Liberation will also absorb these pillars if used.

Yata no Kagami (Pika Pika no Mi), received some new particles as well that will spawn in the last and current position of the user, I've also improved it a little bit so the chances of getting stuck in blocks will be lower now.

Doku Gumo (Doku Doku no Mi), creates a poison cloud around the user, will obviously give poison debuffs to enemies that get near the cloud

And many more, we're aiming to add these custom particles in different ways to most of the abilities (where it makes sense of course) and with different effects as well such as :

Tensei no Soen (Tori Tori no Mi, Model Phoenix), this is supposed to be like an 'ultimate' type attack that can only be used while flying and it will obviously hurt (a lot) nearby enemies.

Not every ability will have these from the start...but we'll continue to add more as time goes on.


Quests

As a general name since there are too many types.

These are basically our answer for more content and more 'adventure', obviously these are optional to a degree and can even be turned off from the config but..what are they ? 

Well there are multiple types of activities based on your fighting style, race or faction (finally some usage for these) and include things like progression quests, bounties, large scale battles (or wars if you wish), and more. For 0.4.0 only some progression quests (for Swordsman and Sniper) and a bunch of bounties will be available but more will be added throughout this 0.4.x version 

(The quests menu)

Fighting styles will also receive some new abilities (4 each for now) and will be rewards for completing progression quests (they will also have small stories), among other things we want users to play with other abilities too not only DF ones, right now those are the only viable solutions, but we're going to change that

Among those abilities are some passive bonuses as well such as extra melee/range damage.

(A dojo, the starting point for Swordsman questline)

(Obviously if questing is disabled the user(s) will receive by default the bonuses it would've otherwise obtained from questing)



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