0.5.0 Weeks #14-#15 (Patreon)
Content
Physical vs Special abilities
Starting strong with a pretty heavy modification to how abilities will work, so basically the abilities were split in one of these 2 types, the type will affect how the ability will interact with logias mostly.
So anything that is physical (punching, body slamming etc) will require buso haki to be active in order to actually hit your enemy)

Special abilities are the ones like hiken or ice age for example, things that do not require physical contact with your enemy, these will hit your enemy no matter what.

(Side note : Crocodile will not be included in 0.5.0 however I've made some changes to enemies for future updates and he was already coded with both a model and a texture ready, also the only logia npc we have at the moment ¯\_(ツ)_/¯ )
More additions for old fruits
Of course older fruits were not forgotten :
- One popular complaint was that Gura Gura no Mi was not "destructive" enough, and while I can assure ya'll I'm still working on even more powerful stuff for the near future, for now it has received some big buffs in the destruction department (and damage obviously) :

- Another top priority was Yami Yami no Mi, the fruit is mostly complete however it misses 1 vital ability, Kurouzu :

Obviously if any of those would've been devil fruit users their abilities would've been disabled for a short period of time a bunch of heavy debuffs are also applied so don't worry about being hit when the enemies are teleported near you.
- There's also this good looking Black Knight, it's more or less like a Doppelman, except that it cannot grow in strength by giving him shadows, however it has more strength by default (double of what the Doppelman has)

Of course a lot of bug fixes too (serious PTSD material right here) especially on the performance / stability side. So while single player may not get any significant fps boost, servers with more than 2 people using devil fruits should run smoother during combat.
( The update is progressing a bit slowly at the moment, there are a lot of things to do in multiple areas, and the 1.13 forge was also released a few weeks ago and understanding that takes time, but we still aim for a March release )