0.6.1 Week #3 (Patreon)
Content
Medic Abilities
Medic abilities will be finally added, they will be focused on healing and debuffs, one of such abilities is (scuse my lack of weeb speech for custom abilities...) Failed Experiment. Which will throw a random negative potion. Medic Abilities will require players to have the medic bag (shown previously) equipped and will deplete it's durability (if you want hard numbers it has a 1000 total durability where as this ability will take 10 durability away. The medic bags will also be relatively cheap to craft (I just don't know how cheap yet)
Haki Rework
Oof...I hate this...not because it's not what I want to do, but because it's a hard and complicated and very detailed system...but the entire haki system will be reworked, more abilities based on 'specialization'...hopefully more variety and so on...all the nice words in this world. Here's the first preview: Full Body Hardening

Unlike normal (fist) hardening or imbuing a weapon with haki, this is a bit more balanced offering both increased defense and offense.
You'll also be able to obtain haki faster (note, it doesn't necessarily mean you will) but the system will be less dependent on doriki than it is now.
