Mine Mine no Mi 0.7.0 Week #10 (Patreon)
Content
Improving abilities and combat
Some abilities got improvements, some fruits got new abilities and overall a lot of combat-related bugs/exploits got fixed...like...goro...well not entirely but all explosions were remade with a system where the damage is more predictable instead of a range between 1-100 for couple of blocks of destruction...But because of this explosion based fruits got nerfed since they won't be able to one shot full armor with prot 4 players anymore (although keep in mind one shotting unarmored players is intended).
The old fighting styles got some more love (again) like swordsman gaining a new ability:

Improving the AIs
Besides some new attacks based on abilities (both old and new fighting style ones), mobs will now also try to avoid AoEs or run from strong enemies (although only trash mobs will do this). Snipers and Brutes also can now spawn with Sniper or Brawler moves making them more dangerous.
