Mine Mine no Mi 0.8.0 Week #3 (Patreon)
Content
Hana Hana no Mi
Aside from some animations Hana Hana no Mi is complete !

Its not the strongest fruit in terms of raw power, however it has support abilities that can be used either as "sniping" abilities or, if using with Mil Fleur activated, as AoE attacks.
Factions
Some factions work was also done...mostly because I had to fix some AI logic for pirates but it evolved into this I guess...ranks can go up to Admiral however a Fleet Admiral rank is also available because servers...

Revolutionaries will also have a similar system as both factions are quite similar in their structure.
This is mostly so people can approximate their marine loyalty stats as by the time you're captain
A new "Civilian" faction was also added and from 0.8.0 onward players will not be able to choose a faction anymore at the start, everybody starts as a Civilian (Note: There are plans to allow for a config option that disables this new behavior). Based on your play style and overall interests you'll eventually choose your faction via different means...like you can manually join the marines or revolutionaries, you'll directly be assigned as a pirate or bandit (if it ever gets added) if your bounty is too high and so on....because overcomplicating simple shit is what we do best.
On a more serious note this system is mostly to be implemented to create some trust and actual teamwork between marines or revos...due to the current system (and because minecraft logic) a marine player can invade another marine's home, loot everything, and wouldn't even get hurt due to them being in the same faction...which...is bad. So the simple solution is to overcomplicate the whole system by not allowing anybody to become a marine.
At least that's the plan...if it works or nah or if something better comes along that's to be seen..