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Not much hype this week as we've been busy fixing more bugs, mostly for servers *wink wink  nudge nudge*. So instead here are some new effects we've worked on (sadly gifs don't have sounds but...yeah there are some new SFX added as well).

For Bane to accompany the changes done to its movement logic you'll  now also get spring legs.

Hana got the clutch (and other moves like it) animation going.

Gomu finally can stretch (pls stop asking for this already). For this one its a bit of a work in progress, now that we have this functionality we can either:

1. Choose to remove the detailed punch model and use the player's skin as the punch, however this would obviously remove the fancy model and make the skin stretch.

2. Keep the fist but use the player's skin for the stretchy bit (would look kinda weird based on everybody's skin)

3. Keep it like this.

So...idk personally...from a practical  point I'd much rather choose 3 since yknow...less work.