Mine Mine no Mi 0.9.0 Week #1 (Patreon)
Content
Remember how I've said last post that this week there's gonna be some 0.9.0 news ? aye, I was not lying. As work on 0.8.0 starts to slow down and be more focused on bugs and balancing (with very little visual updates here and there) work on 0.9.0 starts to ramp up.
Just so we're clear in case not everybody knows already. 0.9.0 is the 1.16.5 port of 0.8.0 with some changes here and there, quality of life, more visual updates that kinda thing.
Advancements
(and everything related to them for data packs)
Not exactly a small feature but one that I think will be welcomed for the port, so yeah we finally started adding advancements. At the moment about 30 of them varying between them from normal stuff to challenging stuff, from always visible to hidden from stuff regarding devil fruits to obtaining obscene amounts of belly from one piece related stuff to memes, we got em all.


Obviously I don't want to enforce specific things such as what fruits to eat or what fighting style to pick, as such most advancements will actually be hidden. So for example the advancement with the yomi icon is not actually for eating yomi but for resurrecting after eating it...a very niche thing obviously, as such it'll be hidden. So most (if not all) of the DF related advancements will be hidden by default.
This whole change also comes packaged with a fuckton of datapack related updates for the mod, with triggers for most stats in the game (like doriki, belly, fruits), detaile predicates that were required for advancements (ex belly obtained from bounty rewards are tracked separately than the ones gained from pouches)..not that I expect people to use these in datapacks but its a nice extra for like...2 people out there