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As 0.9.0 is supposed to be a quality of life update (+ the port) I present to you 3 new quality of life improvements done in the last week or so.

More ability details in the tooltips

(Icons are work in progress but I needed something visual there so...yeah haki icons it is)

That small icon there will (hopefully) tell the user what kind of haki affects that ability, at the moment the eye icon means the ability is special which means it bypasses logia invulnerability, the other 2 are for hardening and imbuing, no icon means the ability is a physical ability that cannot be imbued with haki (think the meteors of Zushi). Hopefully this will eliminate some confusion over what abilities are affected by what hakis (I'm also thinking about an icon that displays if the ability  does partial or total armor penetration but we'll see if that's needed)

Better Swordsman / Imbuing bonus details

Swordsman bonus only:

Swordsman bonus + imbuing:

Through the grace of 1.16.5 I've finally managed to make this into a hybrid of both modes, I still can't update the attack damage number without going more indepth (and possibly ruining compatibility with other mods) but at least its better than the current way in 0.8.x

Variable NPC stats / sizes

This is basically an extension of what fighting fishes can do already but for more NPCs like marines / pirates / bandits. Their stats have been readjusted and they come is some various sizes. However I did not scale down their stats, only up, so this means the threshold barriers for Doriki are going to be a bit more relaxed with this (not like that will matter for much longer anyway)



Comments

Beosti

Euh euh, lemme steal that tooltip code rq