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I was going to post news about 0.10.0 and the new animals that are going to be in there...BUT FUCK IT, HERE'S SOME HAKI BULLSHIT

Better Effects

Honestly not even sure what animations yall want for abilities that are essentially punches and overlays ? but alas, here are some new visual effects

(Basically projectiles getting a red outline when used with their appropriate haki type, hopefully the outline will be configurable no promises yet as syncing that might be a pain for other players)


I've also tried doing the haoshoku haki clash type animation / special effect, turns out the math fucks me over when I need to implement it in 1 week...so...ye hao haki clash confirmed for 0.9.0 and will post gifs on discord when its done :3


Emission and Internal Destruction

The details for these 2 are not yet fully realized since they're pretty early on, however the logic with them is simple, emission increases your range and damage  and internal destruction is...well..internal damage 

This, just like full body, comes with a slight drawback, you're dealing 95% of the damage you'd normally deal with hardening but for the extra 2 blocks added of reach (at max haki) So if you'd normally deal 30 damage with hardening, using emission you only need 28.5.

However there were some plans to remove the drawbacks of both full body and emission after passing a certain threshold, it would invalidate the hardening ability however as any sane person would choose extra defense or extra range on top of the damage, but...yeah advanced haki and all that...we'll see if it actually makes it into the final product

(There's also a secret new haki form that's not actually very secret but that one is really not even working yet...but you're smart and you know what I'm talking about)

Haki Exp rework

Reworked the haki experience system and...without going too deep in the math of it there's 3 major points to take from this rework:

- Overall haki exp will be accumulated faster than before

- The hard caps from before are removed and switched with soft caps...so instead of completely stopping you from getting any exp you just gain much _much_ less than you'd normally do from the same enemy

- The caps were lowered too due to the above

So...what does that mean exactly in actual numbers ? If we take the regular grunts (marines with swords for example) using the old numbers you'd need to kill about  330 of them to get to 10 haki exp (hardening or imbuing doesn't really matter) now you only need to kill ~100 of them.

Seems like a huge difference but keep in mind their soft cap is now at about 20 haki, after which you'll get far less exp, whereas before the hard cap was at ~40.


Moral of the story....fuck quality of life update, we going full haki update...

Comments

Raiden

wynd you just made my night ily❤️

Beosti

Finally, time to fuck some magic apple users

Average Cinnoman

Bro I’m honestly so happy with this, haki is such a awesome ability and I’m so happy it’s getting worked on even more. I wish every mod had this level of quality

Robert

Yo these apes are OP as hell they keep spawn killing me

Nebulisk!

maybe make other haki colors such as orange violet white & blue? Looking great regardless though!