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So...as hinted last post...more mobs info...get used with this cuz 0.10 is gonna be filled with NPCs and functionalities for them.

Bananawani

These big bois got a new special ability that no other mount so far got, they can attack while you ride them, or if you're not for that matter, you can also command it to attack by just..using the left mouse click it deals about 8 damage with half of that being armor piercing (cuz sharp teeth), you can tame them using any meat (or fish if you don't include fish as meat by default).

(Who needs a crew when you can assemble a team of bananawanis ?)

They're not exactly perfect at the moment due to their large hitbox vs the small hitbox of pretty much everything else, so they tend to bump into each other, this will be fixed soon.

They're pretty slow, cannot climb blocks and cannot move side to side so they're perfect if you have flat ground or a straight line of sight with the enemy.

Big Duck

These big ducks have 2 major advantages, first they can jump (like horses) and secondly they can float, very little, but this does avoid death when jumping cliffs for example, overall they're weak in hp, attack (although they can attack their owner's target), but they make up in speed and movement being (imho at least?) above a horse.

(Yes they look like oversized chickens that you can ride, they're ducks what are you even expecting ?)

Still working out how sensitive the gliding should be...obviously this is an extreme case in which you wouldn't even get fall damage from

Can be tamed with any food, however the chance of taming them is low, so get some food ready before attempting to tame one.

Side note:  I do have some more plans for the ducks that include customizing them as well, similar to how horses can have multiple variants and equip different armors to them, its not a huge priority at the moment however I do think it'll be done by the time this version comes out.

Breeding & Stats

Nothing really interesting to show here since its mostly math however you can now breed all the tameable animals in the mod and because of this they also follow the stats system of vanilla's horses, to a lesser degree when it comes to randomized numbers however.

This affects a wider range of stats for each individual species, the Ducks for example might be able to float for longer, jump higher, or run even faster, while dugongs and bananawanis will have increased defense and attack, a list of all stats that can increase via breeding and their range will be available on the docs website when the time comes for this version to release.

The number difference here is small, 0-2 points difference at most, so as an extreme case a perfectly bred Dugong would deal 10 damage instead of its default 8.

The following animals can be bred: Kung Fu Dugongs, Yagara Bulls, Bananwanis and Super Spot-Billed Ducks with more of them coming in the future as more tamable animals will be added (such as the previously mentioned sea cows).

(Inb4 pokemon clone, boo, where the magic apples)

Comments

Beosti

>wake up >log into mmnm server >continue my min max breeding of giant ducks >no sight of magic apple users >continue my haki training this update boutta be lit

BADguy2169

Its cool but most people dont even use yagara bulls since they get violated by fightning fish/ didnt know it was tameable XD

Raiden

animals

Holmeje Gaming

bruh the Bananawani looks like its gonna be fun

Wynd

They are faster than the fighting fish now, however that's only true when you ride them and can make them escape, by default they're just gonna panic and move aimlessly around eventually getting killed as well.

DanZ

KAROO FTW!