Mine Mine no Mi 0.10.0 #7 (Patreon)
Content
New arena system
The old arena system had some big problems, such as little to no multiplayer support, only 1 person per challenge was allowed, no group support, maybe you've never even needed these things, and indeed for a single player experience, none of them are even needed, but they were still problems needing a fix.
So a new system was implemented, entirely scrapping the old one.

So this new system allows for individual dimensions (which let's be real opens up a huge possibility for bunch of awesome fruits wink wink)
You can also join with the crew or group of friends and take on challenges together. As a note here, at the moment none of the challenges have proper support for groups of people, with most bosses focusing on only one target, however with this change you can bet group support will be added asap.
Now that's cool and all, but if we are to generate structures during the game that'd still cause lag right ? Yes, but actually no....that much
Big gif warning, these things are 100mb+ so it might take a bit for them to load in
Old System:

New System:

While both old and new methods take roughly the same amount of time to spawn the arena (in this case Baratie takes ~14s) the new method I'm working on does not stop the server from executing its stuff, it only lags it, its a small step forward from completely freezing the entire server for 14s lmao.
Obviously more work is needed and a way to make this stable across different arenas would be ideal, but its (imho) far better than before, especially for small servers of friends that want to take on challenges together. But the good news is that improvements CAN be made, and I'm actively working on this area.