Mine Mine no Mi 0.10.0 #24 (Patreon)
Content
To keep in theme with the previous posts here's a random small cool thing that got asked a lot:
(Sorry it ended up being quite a big gif, might need to wait a bit for it to load)
You can now aim and move cannons around :D, they are two different modes that can be toggled between via a keybind (which will most likely be used in the future for more vehicle based functionality too). Some of its mechanics got changed, so you for example you don't load in gunpowder and cannon balls in it, you just gotta have them in inventory now.
On and better yet ? NPCs can use it too (well grunts only right now but you don't expect a captain to use a cannon don't ya...)
This is sadly a bit scuffed right now as ship designs do not allow for cannons to be used, so what you're seeing above is more of a proof of concept until the ships structures themselves get updated. But alas, the point is that in this update you might just randomly get shot by a cannon ball if you try to just go on a ship in your small boat.
Speaking of NPCs, a new Command got added for Guarding, which means NPCs will stay in place and target/attack any non-friendly entity that enters their range and will return to their original position afterwards.
Oh and if we're at the topic of Kage abilities, Doppelman got ported too, and it got some special new tricks too!
First its entire shadows mechanic got changed, because now we can save the shadows it used properly, so instead of each level counting for 10 shadows, its 1 level per 1 shadow, up til 15 shadows.
And, given how the whole update's shitck is bosses and their usage of abilities and all that fun stuff, decided why not give doppelman abilities too, granted it can only use brick bat and black box...but its something innit...and before asking yes, Black Knight will receive the same treatment but at the moment its not fully done.
(Damn I really did jump from topic to topic 3 times like that...its just how things evolved not planned at all)
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