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Since the update is slowly approaching (even if with a big delay sorry) Ive went back and did an NPC Pass of sorts, meaning Ive went back to check on some features added near the beginning of this update, mostly NPCs, and fixing or finishing them....and yeah lots was missing...

Like for example Wandering Dugongs were straight up missing...and haki wouldn't work for Masters.

Welp, no more, dugongs can now make use of haki correctly and wandering ones were fully implemented, same specs as before, very rare variants that are by default aggressive and very hard to tame. They can make use of a bunch of brawler abilities but not as many (or as powerful) as a Dugong Master.

Sea Cows were also hella unfinished to the point it was just a floating blob...Fixed as well, it now has different AIs and movement based on if its in water or on land (as it can easily spawn and move on both), its friendly by default but can attack if provoked.

They're funnily enough the most complex animal added so far, its head is a weak spot so if you hit hard enough it can actually cause a stun and its got both a ground and water phase, meaning slightly different attacks and logic. Its purpose is to be a sea cow....so it drops pretty much everything a cow can but more of it, it can also be tamed but at least at the moment you can't really do much with it. Whether it goes full Bananawani style of attack type mount, just another water mount or neither of those is still not decided sadly.

(Note: for the sake of these gifs they were made aggressive but normally they're peaceful)

Panda Sharks were also added fully, which were entirely missing aside from a dummy used when texturing them:

They're small friendly sharks that just eat fish, they can attack if enraged but don't expect a whole lot from them. They drop Panda Shark meat as an extra source of food while on the ocean.

Gorillas got some AI love too as they were pretty basic

All in all, animals got some more love and are more ready for release, I'd still say they need some polish here and there, especially when it comes to animations, but thats honestly true for the entire mod....

Comments

Surikku

Loving the smaller stuff even if it may not yet add much. It definitely adds to the One Piece feel of the world, and could possibly prove useful in the end. We definitely need more One Piece style food options, even if it's just basic stuff.

Wynd

Both FG and Drq want to have a "food update" of sorts adding different ways to cook pretty much everything in the mod...so your wish might be granted

Surikku

That's actually awesome! Can't wait to see it. Reminds me of an idea I had a while ago (though I didn't mention it to you.) Of possibly something like subclasses (cook, shipwright, navigator, etc.) I even considered mentioning that Medic could become a subclass as basically no one seems to pick it..

Wynd

It was planned at some point, but it was kinda scrapped since there was no real distinction between most of them as is...so they'd end up being just for RP reasons except medic which...if its a secondary thing and only secondary thing with a functionality everybody would just pick that one up...

Surikku

Yeah, that's why I was thinkinv like cook may give buffs to their food like potion effects or maybe a custom one called "Full stomach" that makes you stronger or makes saturation last longer? Then for shipwright I guess you'd have to add ships, though I guarantee that'd be WAAAY too much work. I could help come up with more subclasses if you'd like

Surikku

Examples: Musician, Maybe instruments that get abilities, and can give abilities/boosts to nearby allies and debuffs to enemies? Possibly being able to get rid of summons from certain fruit like how Brook would dispell big mom's smaller spirit stuff). Navigator: Possibly an ability that tells the direction of a biome or possibly structures that spawn(Temples, Pyramids, Villages, etc.). Scientist: Allows the player a full crafting bench as their inventory crafting rather than simply 2x2 crafting. As well possibly a mobile brewing stand and/or a way to create permanent buffs with possible drawbacks. Blacksmith: All weapons made by this player start with a +1 to their original damage and extra durability. (Maybe being able to make named swords of different types?) [This is just a few I thought of while at work, hope they possibly spark something!]

RemGoodman

peak wynd thats what we like