Witchy Brew Cauldron - Complete Overhaul Discussion (Patreon)
Content
So I remade the witchy brew cauldron and added the following features - (Link to original)
A) Adding stuff to the Cauldron
This can be done in 3 ways -
1. Pay a price - 2000 simoleons. Easy way
2. Add 5 different magical elements - These magical elements are harvestables from glowy trees ( based on the vampire tree with edits) - heart ( which has already been uploaded a couple years back), purple eye, mysterious skull, poisoned apple + one other element ( which i havent made yet). These harvestables will have effects of their own like turning a sim into a skeleton, spellcaster etc for a limited time
3. Add herbs - add 10 different herbs including chamomile, basil , sage etc ( see pic for list)
B) Transmutate
- After any ONE of the above interactions is performed, the sim will be able to transmutate those ingredients into either an alchemical or herbal or custom brew. This can be done 20 times before the cauldron requires refilling
- The transmutate interaction has spell casting animations for immersion.
- The sim doent need to be a spell caster to perform the transmutate interaction. They do need a herbalism skill to transmutate herbal brew
- If the sim is a spell caster they will gain XP
Currently the custom brew is the exsisting ones. I may add 2-3 new brews with special effects.
What do you think of this ? What should I name this ? Do I use the same name ?
P.S. - I will keep the original up if anybody wants a simpler/basic/non-involved object!
Files
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