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And to think... top down sprites used to give me the most trouble.
(Though in regards to Frog's design, that actually still rings quite true!)

Very glad to have opted for a more beat em uppy/belt scroller view for the Detective, as that original sprite kind of haunts my dreams. I go into it on the raw sprite sheet, but perspective can pretty much be what you make of it in games/art. If you commit to a specific style, it can just work in its favour.
(like Earthbounds extreme angles)

Similar to Okage, I guess I was trying to cram Frog Detective into a very standard view, when really the game couldn't/shouldn't be crammed into something like that. But I will say doing top down backgrounds worked for the best, it meant collisions were a lot more manageable, and it meant I could spend more time on the animation/close up dialogue scenes.

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