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If there's one thing I'm never consistent about, it's what screen I doodle down first. And with Bookworm adventures it was the Treasure Room

If there's one thing I'm never consistent about, it's what screen I doodle down first. And with Bookworm adventures it was the Treasure Room scene.

Typically it does make sense to jump into the meat of the game, the main gameplay chunk to see how actual feasible it would be to shrunkle down to 160x144. The title screen would generally be something as a given, it's not too much work to render what is usually always a static screen as a smaller, cuter, static screen.

But let me ask you this, can a game exist without menus. Yes, probably, maybe. But in a grand sense, if the game does have menu screens, actually getting those menu screens to work at a smaller scale can actually turn out harder than the actual main gameplay.

All of that is to say, a start anywhere is better than not starting at all!

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