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Even though I waited so long for my skills to get to this point where I felt I could take a proverbial whack at the concept I still think I could do it better (which is a good sign!) 

I think taking a step back and taking it all in, some screens truly have too much detail. Not in the vein of "well the Gameboy couldn't do that" which, of course, but since Shovel Knight broke a lot of rules, I too saw that in the same way. But mostly, and I think I've said it before and will always say it, readability to me is key and the ruined greenhouse/orangery top right picture, the final result just became a bit much. 

Like everything, it provides a useful lesson! 

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