Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Nights into dream soared where others didn't think possible!

Originally for the Sega Saturn Nights was a spectacle that always reminded me in a way, of Ecco the Dolphin! I guess the spinning and movement is what gives me that connection but that might just be me!

If you compare the amount of time I actually have played Nights into Dreams vs the amount of time I've listened to the soundtrack then the latter wins out. (But I'm sure that can be said for a lot of games, Lagoon on SNES being the big one haha seriously don't play Lagoon but do check out the OST). But Nights into Dreams always stuck out to me as something that oozed charm, personality and strong visuals which hopefully I captured in 2bit!

Perhaps I'll have to change my name to GameGearDemakes one day or GameboyColor demakes because if there was a game where the lack of colour comes into the forefront would have to be this game! But still, it's the limitations that make each demake and project such fun and a challenge! 

Files

Previews only

Comments

Stop Skeletons From Fighting

Hey Lagoon isn’t so terrible. It definitely would be better if your sword wasn’t so unbelievably short, but I’ve beaten that game multiple time! Anyway, great art as always!

gameboydemakes

Yeah that sword reach is just so unbearable, it feels like it didn't know if it wanted to be Ys or Zelda in a way. But it isn't super terrible for sure, it's just the soundtrack does the heavy lifting :D. It's still an interesting game that anyone should play to learn cues in design from! And thanks, it was such a fun challenge :D.