Dicey Dungeons - ROUGH (Patreon)
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Doodle Dicey Dungeons a go go! This was a fun one to doodle out, the title screen seemed daunting at first but I got into the swing of things pretty quickly. I think with more time I could have ended up with some better formation of colours for the dice. Tricky of course, and I've said it before and will say it again, man some of these demakes sure would make more sense as a GBC game haha. But, it really makes you focus when you've only got 4 colours to your name! (Literally)
You can see in my doodle for the map screen I really did intend to go for the originals very iconic and stylish diagonal grid-like structure but after some work decided a more, overworldy style Super Mario World/SMB3 type deal would be more realistic for the system.
I also toyed with the menu in the battle scene being much more classic gameboy, utilising that layering effect that showed up a lot. Pokemon, the FF games and such, would layer/cover up a lot more though!
If I were to focus on one screen more I think it'd have been the battle scene but a close second is I'd have to liked to give the background for Yolanda (shop keep) more detail like the original. Didn't want to overegg the scene, especially with tile limits.
I ended up using the Logo Scene mode in GB Studio for the battle scene and the shop screen (360 unique tiles for the entire screen) though with not too much work could have brought them down to 256. 192, now there would have been a challenge!
Going forward I hope to not need to lean on Logo Scene mode but I'll admit it's nice it's there as a safety net!
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