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Ah platformers, my comfort zone! One of the things I fell into my usual habit with the doodle was the usual 8 pixel high reserve at the bottom for a HUD and then I realised, Ty was actually quite a unique beast! (I mean aside from being a boomerang chuckin' tasmanian tiger!) 

Well perhaps not wholly unique but compared to some 3D platformers the biggest one, Mario 64 were set on having the HUD as a permanent fixture.  Others like Banjo Kazooie, kept the HUD out of the way until important (when hit/collecting an item). I do prefer this method but wonder how possible it would be on actual Gameboy!  

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