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And it does lean into the ROUGH side, even for a ROUGH post! (I even left a little bit of the green outline I do all the roughs usually in, before changing it all to black outlines for better readability!) 

Even in rough form I was glad to get down that slightly shifted perspective/depth for the ground in the ship backdrop. Much more akin to Ninja Gaiden as opposed to the bottom left screen which is pure on flat like most Castlevanias/Mario. 

As for the map screen I took cues from TMNT - Radical Rescue (which by the by, one of the few Metroidvanias for the original Gameboy and love that each turtle has their own unique power/use for world traversal. Has some questionable level design/enemy respawn rate but still has some fantastic sprites and music!). 

That Seama' givin a thumbs up will always crack me up. Who knew they even had thumbs?


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