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To think, I used to absolutely loathe the idea of pixelling top down/jrpg sprites!

If there was one really rough element to demaking Dark Cloud it was figuring out the exact best way to design that battle screen. A lot of configuring layouts of the icons but in the end, always trust in the d-pad/directional approach!

But surprisingly a pretty straight forward demake, truly having the most fun with converting/translating the enemy designs from the game to battle sprites. From what I've seen of the sequel the enemies are as cool, if not cooler! Which raises the notion of a sequel demake...

If I were to demake the sequel I do wonder if I'd go the turn based JRPG route again... I think that might actually be a bit boring in comparison!

Perhaps a Tales of Phantasia/Star Ocean Blue Sphere battle system would be more appropriate.

But now's not the time to think about that, there's more much Inuyashery things to think about beyond this! 

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