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Okay, I promised myself I wouldn't spill the proverbial beans on this until it was much closer to completion, but since it's you all and you are family and I'm *so* freaking excited about it, I'm going for it! 

(Add that I just saw what Richard is working on as far as the backend *magical* part of putting it all together and making it MOVE and now I have confidence it just might work)

So that Top Secret project Richard and I are working on is a ✨visual novel✨. 🥳

Ironically enough, I didn't know what a visual novel ("novel game", in Japanese) WAS until I was doing research for the book. It was a lovely patron who clued me and explained it to me like I was five and a couple other lovely patrons who directed me to the good ones to study.  ありがとう!

Keep in mind, too, that I've had a decades long dream of wanting to write a graphic novel or manga niggling in the deep creepy recesses of my brain. But the thought of making art or finding someone to create art has always been incredibly daunting. 

Then it all came to a head when I was talking to Julyan and his girlfriend (K-chan) and they announced they were making a game. I said, "You can't make a game. Only companies with thousands of people on staff working years and years with a billion dollar budget can make a game." Cue: Mind blowing realization that, jeez, people DO ACTUALLY MAKE GAMES! I don't play games (unfortunately), but I do write stories and I do LOVE, LOVE, LOVE working on the twists and turns of stories and how different choices might play out and woo boy isn't that just what a visual novel is?! Well, I don't know exactly. But I've been searching around and reading/playing some and the one big takeaway I have is it's an incredibly creative and open field for storytelling. You can do SO MUCH here. 

Another long held dream is to do some project that brings together what I can do and what Richard can do and what Julyan can do (and K-chan, too, she's an incredible artist, but very busy, atm) and collaborate. 

Aright, I saw to myself. Let's try this. To my surprise, Richard was like, Yeah, sure. I'm up for that. First, we need to do something easy just to see if we CAN do it. We can put it out there for free to gauge the reaction and also to see how much fun it is to make, how much trouble, and if it would be worth our time.  

If it works, being able to combine story, art, sound, and music feels like my creative holy grail. Richard's audio and SFX chops along with Julyan's mad music skills and I'm like *chef's kiss*. I just need to work my butt off on the art 💦. But I notice a lot of the VN out there don't really have *that* great of art (sorry). It's just when I think graphic novel/manga artwork, I think of competing with Neil Gaiman's "The Sandman". With visual novels it feels like story, mood, character and emotion really drive them. 

I have a lot of stories that have been sold and published and now have the rights reverted back to me. These can absolutely be rewritten and (I think) would thrive having different directions to take the story in. Not to mention the hundreds of ideas and half finished stories pinned everywhere and jotted in notebooks and in Scrivener/pages/word files. 

What's more (!), I have a ton of ideas of how to make educational VN, horror, surreal/weird, etc. etc. I feel like a kid in a candy store. Like I have a couple horror story ideas that I think would fit perfectly in this format.These days, I find I love to write all day, but my brain just slams to a halt around mid to late afternoon. I recently discovered, though, fiddling around with digital art just wakes the ol' noggin back up again in that later time of day. It also kind of soothes me, too. 

Again. This could flop. But I wanna give it a try💪 That's kind of my prime directive in life. No harm in trying! And if I play my cards right, next year, I could work on these at the same time as writing a novel (and short stories) and delightfully keeping Uncanny Japan and this patreon page going (but with more to give!).  

So that's the Big Shiny I'm infatuated with now.

The proof of concept short visual novel will be "The Hell Carrot" which we worked on together with our lovely writer/director/animator friend John.  I LOVE his animation for it. But mine's a little different. Not sure it will be as good. But I do want to try  😁

Storyboarding!

P.S. The top image isn't finished. Several things need to be fixed and/or changed. The text I just slapped on there. So it, too, is just a placeholder of sorts. Still. It makes me giggle, soo~...

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Comments

Heather Holland

Ooooh that's super cool! First thing I thought of was doing a visual novel where you can explore the different versions of a story. (If you sleep through the night, then the traditional version plays out, if someone throws stones at your window so you go outside that night then you get the weird specific version that you only hear in Saitama)

Andy McLellan

Yay! This sounds awesome! Great to test it out first. Also, I totally want merch with The Hell Carrot and that picture on it!

Uncanny Japan -- Thersa Matsuura

YES! I have so many ideas for really unique and fun (hopefully!) ways of storytelling, ways to play out storylines, have them dip back into each other or separate again. I spent two hours walking the other day talking into my phone with a big idea that is waaaay beyond what we can do, but I've never seen or heard anything like it. I don't have my elevator pitch down, but basically introduces people to various local folklore and history and such.

Uncanny Japan -- Thersa Matsuura

I am utterly shocked at how an entire day can disappear in an instant when I'm researching how to make blood splatter on smock. Ha! Or how to make a landscape that looks like hell. I didn't think about merch! You're a genius!

Boss Wilks

Oh my gosh! I love the VN genre and I'm so excited to read this. Between you all you definitely have the chops to give one a go and I'm super excited to see what you come up with. I still want to make mine, but I have...no art or music or audio skills 😅 I figure I'll slowly slowly plug along with planning and writing, and maybe one day I'll hire people to do those other bits.

Uncanny Japan -- Thersa Matsuura

I hear ya. I just one second ago ran in to give Richard a stick to hold over his head. I'm like...how do you draw a hand holding ANYthing? I'm excited that you're planning on making one, too. Hiring is definitely a good idea. I was reading about people hiring voice actors for the dialogue interactions and for music and bgm. I'll be hiring Julyan for the sounds. I find it's such a neat genre because it feels so much like writing and directing a tiny movie that people can interact with. ❤️‍🔥

Helene Vallee

I love this whole idea and especially how your mind works 🥰 がんばって!Wishing you boundless energy to drive it all forward 💪❤

Dollar Rain

VNs are a great point to get into gamemaking for a storyteller like you! I hear Ren'Py is a good, free visual novel engine to work with - and there are many commercial games built with it too! https://www.renpy.org/ It runs on the Python programming language, which I hear is easy for newbies to learn. (I'm deep enough into IT stuff that I can't tell what's easy anymore though. Sorry!) Once you're done with your VN, try publishing it to Itch ( https://itch.io/ ) It's free and there is a thriving English VN community there who are likely to try out your stuff so long as you tag it correctly. If you're looking for a list of VNs to read, try VNDB, which lets you filter by tag etc, and aims to be a comprehensive list of every visual novel in existence going back decades. Here's their most-popular list for VNs on Windows: https://vndb.org/v?cfil=&f=4owin&fil=&rfil=&s=24w Beware though, that this includes sequels, so beware of exactly which one you click. The "Muv-Luv" series, for example, shows up here, but there is an enormous spoiler that you can see just by viewing the *cover art* of its sequels like Muv-Luv Alternative. Beware of similar issues with the other entries there. I also found this quiz site that lets you set preferences for length, platform, specific genres, translation status etc... https://fuwanovel.net/quiz/ At least in English, you can buy VNs from Steam - like iTunes but for games. The visual novel category is here https://store.steampowered.com/category/visual_novel/ Currently running its major end-of-year sale until Jan 4, with some titles 50% or even 75% off. Note that you need an account and to be logged in to see stuff above a certain rating, and you also need to toggle settings in your account control panel to enable this view. Mangagamer https://www.mangagamer.com/ - Both a publisher and a general storefront for VNs. Doesn't carry everything (some publishers prefer to carry their own stuff on their own sites) but they have been running from 2008, LONG before Steam opened up to selling VNs. Itch https://itch.io/ - independent games publishing site with a strong English-language VN community. No big commercial titles here, lots of indies running their own little storefronts and free distribution spots. A couple of things to note: - Visual novels can be LONG. One of the most recent VNs I played, "Root Double", has a recorded playtime for me of 86.6 hours, and I'm not technically even at 100% completion yet! Make sure to check the estimated length on VNDB or How Long To Beat before committing to one. - There's no way to talk around it - lots of VNs have explicit sex as part of their core storylines. If you're not OK with seeing that kind of stuff, be sure to check the explicitness ratings on the Releases section of each game's VNDB page, which will note rough all-ages / 12+ / 18+ ratings as ranked by their users. -- This also causes weird issues with Steam, which sometimes randomly doesn't let explicit content through, so some VNs sold on Steam are actually gutted shells that you are expected to use a manual patch to restore. The patch will usually be supplied off-site by the publisher, but Steam doesn't allow them to link to that, so you need to find them yourself. (Check VN steam reviews for mention of a patch fix. Sites like https://www.uncensorpat.ch/ are a good directory for finding the locations of patchfixes for steam games. You'll just have to avert your eyes from the explicit ads they run to pay the server bills.) Alternatively, buying them directly from Mangagamer or the publishers themselves will skip that sort of patch finding for the most part. As an aside, have you ever seen or played Cosmology of Kyoto (京都千年物語)? It's not really a VN, more an exploration game, but I saw footage of it on Youtube and thought you would be interested. You wander around 1000AD Kyoto, encountering weird supernatural stuff and try not to get killed by mononoke and ghosts. If you do get killed you reincarnate, but you have to go through one of several possible Buddhist hells until you've worked off your karma first. https://www.youtube.com/watch?v=bpi03G3C9Pw

Uncanny Japan -- Thersa Matsuura

TY ☺️ Great minds, Dollar! Richard's been studying and customizing Renpy non stop since we started this. Wake early and I work on sprites and backgrounds and he works on the Renpy side all day until bedtime. Stop for meals and a walk😅.

Gina Carter

Late on this response but omg this is exciting! I have only played a few VNs that are more like widely available/published by major studios but I do love them so much. Being able to go back and go down different branching storylines is so fun! Can’t wait ^^

Uncanny Japan -- Thersa Matsuura

I'm just blown away by how much can be done creatively with visuals, sound, music, story. We were up at three am today to work on it. That said, a long nap will definitely be had later today.