June 2016 (Patreon)
Content
Not a huge amount of changes this past month. I did a little grid-line particle trail thing that's kinda cool in the HoudiniDops section, and some tidying up of the MayaToHoudini guide. Sidefx linked to the wiki from Facebook without warning, and spiked my daily hits from 100 to 1000. It's calmed down again now. :)
Here's my task list of possible future things to cover, lemme know if any interest you, or if you have other interests, I'm always up for ideas. Several ideas are from you guys, still thinking how to best approach them:
vex and arrays, findattribval as pcloud lookup sort of thing (gives index to ptnum, then use that index to lookup other things)
overlapping holes: http://forums.odforce.net/topic/25872-overlapping-holes-solved/?do=findComment&comment=150346
matrices vs multidimensional arrays
vex compared to other scripting languages, missing features
AABB pyro stacked solves
- aligned bounds to extract rotation from arbitrary geo
Thanks again for your support!
-matt