✔ Loot Screen status: Complete (Patreon)
Content
Feels good to start checking out entries from the immense list of stuff I'm doing!
I've canned some of the ideas I had, like limiting the # of items you get after a run depending on the Rank you get (that still heavily affects the amount of money/Swirlies you get, though). Having 3 items to choose from is just more intriguing, and we've got no shortage of them.
Also, as the game progresses, you may need that extra help from getting a Rare item you didn't really deserve after performing poorly~
Loot is randomized at the beginning of the day (no savescumming for better loot without rolling back to the previous day!)
Roughly 50%/33%/17% item rarity distribution, Uncommon items marked in blue, Rare in purple
Currently sitting at 3 Starting Loot items you get after the first run + 60 new items you get at random, may add more
Skill items, the ones that give you a flashy new right-click Skill, such as the "Spilled Sand" above here, don't take one of your limited Active Item slots; there's a Skill slot in your inventory now!
I'll go back to working on my tiny green wife now CYA!