(extensive) Queen of Clubs rework - Part #6 (Patreon)
Content
Nahh. Nah. This game's getting too good, it can't be me doing it.
I am owning this thing. Currently done with the starting Loot table, made by 64 new items, split as follows:
⚪ 26 Common
🔵 22 Uncommon
🟪 16 Rare
I've spent the last few days testing, polishing the "minigame"/Tavern Shift engine, working on the Bath Cleaning event, and having a good time. Queen of Clubs is now able to manage even more complex settings, extreme items, and I've made sure there's nothing I know of that would stop future additions once we get things rolling!
Right now, all the "available" Princesses are ready and tested, they've got their unique Skill they'll try to use on you during the nightly Shifts, and you've already seen we're swiftly dealing with their 🔞scenes, with Slime's in the works and Goblin's around the corner!
I'm also working on new minigames that will make you feel more like you're managing a Tavern that gets RAIDED by monstergirls daily, starting with the Bathroom!
After every Slime visit, there will be some "maintenance" needed before it becomes usable again! This concept will be expanded to other girls and to other rooms, but I don't plan to make it overly chore-y and annoying. It will be quick, colorful variations to the daily schedule, without breaking the flow too much.
What's coming next, a few days matter, is getting all the remaining items illustrated, finishing up Dragon Princess' fight with her 2nd special skill, adding new screen effects for the newly added potions (Vitality Brew, Clone Potion, Transmute Potion), and work on the "Item Upgrade" mechanic; that's when things will truly start to scale~