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All the work going into Queen of Clubs is coming back with interests 😭💓

I'll drop this scheme here, as it's useful for everyone playing the game in the future, then proceed with meaty previews meant only for our supporters 👁👁

Get cute girls (and boys) in Party Mood!

They'll keep asking for drinks until you fail with one of the clients

You'll get paid for every drink successfully delivered

You'll spend money to unlock new girls, power-ups, and trinkets!

The situation can get out of control

I'm doing my best so that it DOES happen

Up to 5 helpers working under the Knight at once! They travel on their own, carry their own Drinks, and change them if they don't find a suitable client after a little while! It's a useful bunch of fairies, critters, and other creatures from the Kingdom!

They now have a simple Stat system! Their speed and the rest can change during the gameplay (e.g. Candy-K: +5% Speed every 5 seconds; Prized Carrot: +40% Speed at the beginning of the Shift; Clockwork Key: +10% Speed every 5 Drinks served; Frenzy Anemone: +100% Speed for 10s on use...)

Helpers are also important to keep the Party Mood going! As request get faster, you may have a hard time only delivering drinks manually. Having fairies fill in for you at times is needed to get BIG NUMBERS and make BIG SWIRLIES.

For the same reason, Water ⛲ (!) comes in handy too! Both Royal Water and Frog Princess Bath Water can appear in your Tavern if you're using certain dowries or helpers, and they'll always get accepted, no matter the Drink that's being asked!

Visible or not, your clients have HPs you have to get to 0 in order for them to enter Party Mood (and have the Shift's timer stop ticking)!

Drinks successfully served lower the client's HPs, while their HP bar gets chunkier as you proceed with Chapters (Story Mode) or Days (Roguelike Mode).

Power is needed to have drinks affect your clients more, but there's already much to take in, I'll leave that for the next Preview~

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