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Forget about needing a Wiki at all costs to know what's happening. Growing up (as a gamedev) also means recognizing not everyone has time to (or cares enough to) know the ins and outs of your game, so I'll be making sure most of the intel you need is right there at your disposal πŸ€“

I've spent the last few days making sure the different "ailments" that can affect your drinks are recognizable at a glance, and I've added a guide in Faun's Counter, giving the Player more details, useful to know what's happening when CHAOS makes it difficult to make quick decisions!

I've shown it before in πŸŽ–οΈRaces & Pins, the Bulletin menu now has more info about the Princess you're checking, and it will get even more in-depth, providing you've beaten them at least once. When they make a scene/use her special skill things in your daily Shift can get complicated, it's better to know what you should be expecting!

Take Holstaur, her Skill is actually beneficial to your Shift, increasing the Timer by 5s!

Lamia summons a pesky tornado of sand in your tavern! Knowing which one you have to prevent could be vital!

Different people have different behaviour when they don't get what they want, that's to be expected... I'm making sure their character is reflected by how they MISTREAT you.

As soon as I've finished with the "boring" stuff (but I didn't expect to have this much fun while working on guides/tutorials/HUD thingies), I want to begin working on the proto-Battle System I want this game to have! I'll be taking ideas from Punch-Out, and if I manage to get what I want, it will be 100% funπŸ₯ŠπŸ₯Š

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